Modeled in Moi3D and Solidworks (Fillets), Highpoly sculpted in Zbrush, Lowpoly UV'd in RizomUV and tweaked in Blender, Baked and textured in Substance Painter, Rendered in Marmoset Toolbag.
Made in ~5h
Mesh props:
2.7K faces, 5.4K tris, 4K textures.