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Forged Medieval Ruined Knife

So it was my first time messing in Zbrush for baking maps... I think I did pretty good with this ruined metal look.
Modeled in Moi3D and Solidworks (Fillets), Highpoly sculpted in Zbrush, Lowpoly UV'd in RizomUV, Baked and textured in Substance painter, Rendered in Marmoset.
Made in ~3h
Mesh props:
4.8K polys, 4K textures.

Main reference

Main reference

Moi3D basic model

Moi3D basic model

Fillets in SolidWorks

Fillets in SolidWorks

Stuff in Zbrush

Stuff in Zbrush

Texturing in SP

Texturing in SP