So it was my first time messing in Zbrush for baking maps... I think I did pretty good with this ruined metal look.
Modeled in Moi3D and Solidworks (Fillets), Highpoly sculpted in Zbrush, Lowpoly UV'd in RizomUV, Baked and textured in Substance painter, Rendered in Marmoset.
Made in ~3h
Mesh props:
4.8K polys, 4K textures.