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Sig Sauer Alpha2 45Degree Scope Mount

Modeled in MOI3D, Retopologized in 3DS Max, Tweaked in Blender3D, UV’d in RizomUV, Textured in Substance Painter.
Made in ~10h

This is important step for my workflow! Finally decided to bake highpoly Moi3D putput mesh on retopologized (automatically) 3DS Max output mesh. Sure its kind of odd traveling between different pieces of software, but I do my best to learn new stuff. The retopologized mesh is on the heavier side (like more into product presentation), but it's still 3 times lighter than my original mesh.
And the UV! Oh, it's such a relief working with retopoligized meshes! I love it!

The mesh is downloadable for free below (Sketchfab), in case you want to further inspect it!